willmoore88 wrote:
Is It possible to use a System.Drawing.Bitmap?Save your bitmap in a stream and then use this stream to create your OxyImage
Basically I draw my bitmap, and can save it as a file, but would be quicker if I just used the one stored in memory.Bitmap b = makeBitmap(scatter);
b.Save(Stream, ImageFormat);
image = new OxyImage(Stream);